PP2012 > CS6
Part of something I was working on which is why it's so small. I liked the crop and figured I'd post it.
This started off as a full body portrait that I was playing with in PoserPro 2012. I used a little GI and that was about it in PP2012. I really don't care for Poser's implementation of SSS. It changes your shader as if it were created in a different renderer. Maya handles this more effectively as does Max. I wish Smith Micro would quit dickin' around and work with Vray, Mental Ray or even Turtle to get a high quality plugin renderer.